#region 要掛在有MESH RENDER的物件上才有用

                /// <summary>

                ///進入攝影機拍的到的範圍,就算攝影機前面有被擋住,但是因為進入範圍還是會被叫1

                /// </summary>

                void OnBecameVisible()

                {

                        Debug.Log("OnBecameVisible");

                       

                       

                }

 

 

/// <summary>

 

                /// 離開攝影機拍的到的範圍被叫1

 

                /// </summary>

 

                void OnBecameInvisible()

 

                {

 

                        Debug.Log("OnBecameInvisible");

 

                       

 

                }

 

 

 

arrow
arrow
    全站熱搜

    GABY 發表在 痞客邦 留言(0) 人氣()