using UnityEngine;

using System.Collections;

 

public class TextAlpha : MonoBehaviour

{

public TextMesh mText;

Material mTextMaterial;

// Use this for initialization

void Start ()

{

mTextMaterial=mText.renderer.material;

mTextMaterial.SetColor("_Color", new Color(mTextMaterial.color.r,mTextMaterial.color.g,mTextMaterial.color.b,mTextMaterial.color.a - 1f));

 

}

 

// Update is called once per frame

void Update ()

{

 

}

}

 

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