using UnityEngine;
using System.Collections;
public class TextAlpha : MonoBehaviour
{
public TextMesh mText;
Material mTextMaterial;
// Use this for initialization
void Start ()
{
mTextMaterial=mText.renderer.material;
mTextMaterial.SetColor("_Color", new Color(mTextMaterial.color.r,mTextMaterial.color.g,mTextMaterial.color.b,mTextMaterial.color.a - 1f));
}
// Update is called once per frame
void Update ()
{
}
}
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