- 10月 17 週四 201310:06
問卷調查
- 10月 17 週四 201310:00
UNITY抓取遊戲畫面
- 10月 17 週四 201309:57
UNITY如何得到ANDROID按HOME的事件
- 10月 17 週四 201309:44
Unity Android 多點觸控
- 10月 14 週一 201310:36
NGUI Altas運用類型
- 10月 14 週一 201310:31
Material UV 設定
- 10月 09 週三 201314:23
我的獨立創作:橋牌3D
https://play.google.com/store/apps/details?id=com.Olina.BRIDGE
- 10月 09 週三 201314:09
iTween 使用範本
//果凍縮放
iTween.ScaleTo(aBox,iTween.Hash("x",1f,"y",1f,"easeType", "easeOutBounce", "loopType", "none","time",0.5f));
iTween.ScaleTo(curMoney2,iTween.Hash("y",0.21f,"easeType", "easeOutBounce", "loopType", "none","time",0.4f));//果凍
iTween.ScaleTo(curMoney2,iTween.Hash("y",0.1770807f,"easeType", "easeOutBounce", "loopType", "none","time",0.4f,"delay",0.4f));
iTween.ColorTo(curMoney2,iTween.Hash("color",Color.red,"time",0.3f));
iTween.ColorTo(curMoney2,iTween.Hash("color",Color.white,"time",0.3f,"delay",0.3f));
//移動
iTween.MoveTo(mNowcharacterObj,iTween.Hash("position",new Vector3(aX,2.669558f,-2.983452f),"easeType", "easeInBack", "loopType", "none","time",0.2f));
iTween.MoveTo(failedMenu1,iTween.Hash("position",transform.TransformPoint(new Vector3(-3.982683f,1.558272f,8.085906f)),"easeType", "easeInBack", "loopType", "none","time",0.3f));
iTween.MoveTo(mPage0Camera, iTween.Hash("Position",new Vector3(-0.5013136f,1.617742f,1.090774f), "easeType", "easeInOutBack", "loopType", "none","time",1.5f));
iTween.MoveTo(this.transform.FindChild("fenbianlv/yumaoqou").gameObject,iTween.Hash("islocal",true,"position",new Vector3(0.2563154f,3.78f,0.3458944f), "easeType", "easeInBack", "loopType", "none","time",0.5f));
//旋轉
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
iTween.MoveTo(this.transform.FindChild("fenbianlv/yumaoqou").gameObject,iTween.Hash("islocal",true,"position",new Vector3(0.2563154f,3.78f,0.3458944f), "easeType", "easeInBack", "loopType", "none","time",0.5f));
iTween.ScaleTo(aBox,iTween.Hash("x",1f,"y",1f,"easeType", "easeOutBounce", "loopType", "none","time",0.5f));
iTween.ScaleTo(curMoney2,iTween.Hash("y",0.21f,"easeType", "easeOutBounce", "loopType", "none","time",0.4f));//果凍
iTween.ScaleTo(curMoney2,iTween.Hash("y",0.1770807f,"easeType", "easeOutBounce", "loopType", "none","time",0.4f,"delay",0.4f));
iTween.ColorTo(curMoney2,iTween.Hash("color",Color.red,"time",0.3f));
iTween.ColorTo(curMoney2,iTween.Hash("color",Color.white,"time",0.3f,"delay",0.3f));
//移動
iTween.MoveTo(mNowcharacterObj,iTween.Hash("position",new Vector3(aX,2.669558f,-2.983452f),"easeType", "easeInBack", "loopType", "none","time",0.2f));
iTween.MoveTo(failedMenu1,iTween.Hash("position",transform.TransformPoint(new Vector3(-3.982683f,1.558272f,8.085906f)),"easeType", "easeInBack", "loopType", "none","time",0.3f));
iTween.MoveTo(mPage0Camera, iTween.Hash("Position",new Vector3(-0.5013136f,1.617742f,1.090774f), "easeType", "easeInOutBack", "loopType", "none","time",1.5f));
iTween.MoveTo(this.transform.FindChild("fenbianlv/yumaoqou").gameObject,iTween.Hash("islocal",true,"position",new Vector3(0.2563154f,3.78f,0.3458944f), "easeType", "easeInBack", "loopType", "none","time",0.5f));
//旋轉
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
iTween.MoveTo(this.transform.FindChild("fenbianlv/yumaoqou").gameObject,iTween.Hash("islocal",true,"position",new Vector3(0.2563154f,3.78f,0.3458944f), "easeType", "easeInBack", "loopType", "none","time",0.5f));
- 10月 09 週三 201314:00
unity 存檔路徑
•android上的Application.dataPath是一个以apk结尾的文件,而Application.persistentDataPath是一个叫files的文件夹,数据一般都在这哦,比如截图功能的图片就在这里面。